// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _QWERTY 0
-#define _COLEMAK 1
-#define _DVORAK 2
-#define _LOWER 3
-#define _RAISE 4
-#define _ADJUST 16
+
+enum preonic_layers {
+ _QWERTY,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;