#ifdef AUDIO_ENABLE
float start_up[][2] = {
- {440.0*pow(2.0,(14)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8},
- {440.0*pow(2.0,(18)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8}
+ MUSICAL_NOTE(_B5, 20),
+ MUSICAL_NOTE(_B6, 8),
+ MUSICAL_NOTE(_DS6, 20),
+ MUSICAL_NOTE(_B6, 8),
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_SONG(tone_qwerty);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_SONG(tone_dvorak);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
case _GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case _NUMPAD:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_SONG(tone_dvorak);
#endif
- persistant_default_layer_set(1UL<<_NUMPAD);
+ persistent_default_layer_set(1UL<<_NUMPAD);
}
break;
case _ARROW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_LOWER);
+ persistent_default_layer_set(1UL<<_LOWER);
}
break;
case _LOWER:
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(start_up, false, 0);
+ PLAY_SONG(start_up);
#endif
}
#ifdef AUDIO_ENABLE
-void play_goodbye_tone()
+void play_goodbye_tone(void)
{
- PLAY_NOTE_ARRAY(goodbye, false, 0);
+ PLAY_SONG(goodbye);
_delay_ms(150);
}