#ifdef AUDIO_ENABLE
float start_up[][2] = {
- {440.0*pow(2.0,(14)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8},
- {440.0*pow(2.0,(18)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8}
+ MUSICAL_NOTE(_B5, 20),
+ MUSICAL_NOTE(_B6, 8),
+ MUSICAL_NOTE(_DS6, 20),
+ MUSICAL_NOTE(_B6, 8),
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#ifdef AUDIO_ENABLE
-void play_goodbye_tone()
+void play_goodbye_tone(void)
{
PLAY_NOTE_ARRAY(goodbye, false, 0);
_delay_ms(150);