void startup_user() {
_delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ PLAY_SONG(tone_startup);
}
void shutdown_user() {
- PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
music_scale_user();
}
void music_scale_user(void) {
- PLAY_NOTE_ARRAY(music_scale, false, 0);
+ PLAY_SONG(music_scale);
}
#endif
#endif
}
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
+ PLAY_SONG(tone_game);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case RAISE: