#endif
}
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case RAISE: