-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
unregister_code(KC_RCTL);
unregister_code(KC_RALT);
unregister_code(KC_RGUI);
- }
+ }
break;
case _OS:
if (record->event.pressed) {
layer_off(currentOs);
currentOs = id;
}
- break;
+ break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // stops the tick
- PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ PLAY_SONG(tone_startup);
#endif
}
#ifdef AUDIO_ENABLE
void play_goodbye_tone()
{
- PLAY_NOTE_ARRAY(goodbye, false, 0);
+ PLAY_SONG(goodbye);
_delay_ms(150);
}