#define TD_DOT TD(TDK_DOT)
#define TD_SLSH TD(TDK_SLSH)
+// macros
#define ACTION_TAP_DANCE_FN_KEYCODE(user_fn, kc) { \
.fn = { NULL, user_fn, NULL }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc, 0 }) \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
}
+#define TAP(keycode) register_code16(keycode); unregister_code16(keycode)
#endif