* `-----------------------------------------------------------------------------------'
*/
[GAME] = LAYOUT( \
- KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
- KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
+ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
+ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
)
-
};
void persistent_default_layer_set(uint16_t default_layer) {