#define MATRIX_ROWS 8
#define MATRIX_COLS 15
+#define NO_UART 1
+
#define RGB_DI_PIN C0
#define RGBLED_NUM 12
#define RGBLIGHT_ANIMATIONS
-#define RGBLIGHT_HUE_STEP 12
-#define RGBLIGHT_SAT_STEP 15
-#define RGBLIGHT_VAL_STEP 18
-
-#define NO_UART 1
-#define BOOTLOADHID_BOOTLOADER 1
-
-#define TAPPING_TERM 200
-
/*
* Keyboard Matrix Assignments
*
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C2, C3, C4, C5, C6, C7, D7 }
/* #define UNUSED_PINS */
-/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+/* COL2ROW, ROW2COL*/
/* #define DIODE_DIRECTION COL2ROW */
#define BACKLIGHT_PIN D2
#define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-/* #define DEBOUNCING_DELAY 5 */
+/* #define DEBOUNCE 5 */
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
/* #define LOCKING_SUPPORT_ENABLE */
/* Locking resynchronize hack */
*
*/
-/* key combination for magic key command */
-#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
-
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true