ADJUST,
};
+#ifdef AUDIO_ENABLE
+
+float tone_my_startup[][2] = SONG(ODE_TO_JOY);
+float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+#endif /* AUDIO_ENABLE */
+
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;