#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
-#define KEYMAP( \
+#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
-#define KEYMAP( \
+#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
}
#endif
-#define LAYOUT_ortho_4x12 KEYMAP
+#define LAYOUT_ortho_4x12 LAYOUT
#endif