--- /dev/null
+#include "lets_split_eh.h"
+#include "bbaserdem.h"
+
+
+void matrix_init_keymap (void) {
+}
+
+uint32_t layer_state_set_keymap(uint32_t state) {
+ return state;
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main Dvorak layer
+ [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
+ // Turkish and special character overlay
+ [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
+ // Gaming layer
+ [_GA] = LAYOUT_letssplit_wrapper(GAME),
+ // Numbers layer
+ [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
+ // Settings layer
+ [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
+ // Mouse emulation layer
+ [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
+ // Music layer
+ [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
+};