-// Can't Remember Sh*t Keymap for Let's Split
+// Can't Remember Sh*t Keymap for Let's Split
// Trying to fit as many characters as possible on the default layer
// as its easier for me to remember logical functions than characters
// Also, I like me some numpad
),
-/* Lower (switched to # because KP# were weird in terminal emulators)
+/* Lower (switched to # because KP# were weird in terminal emulators)
* ,-----------------------------------------------------------------------------------.
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
),
-/* Raise
+/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(music_scale, false, 0);
+ PLAY_SONG(music_scale);
#endif
persistant_default_layer_set(1UL<<_GAME);
}
return false;
break;
-
-
+
+
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
void startup_user()
{
_delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ PLAY_SONG(tone_startup);
}
void shutdown_user()
{
- PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_scale_user(void)
{
- PLAY_NOTE_ARRAY(music_scale, false, 0);
+ PLAY_SONG(music_scale);
}
#endif