#include "quantum.h"
-void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
-
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
#define LAYOUT_ortho_4x4( \
K01, K02, K03, K04, \
K11, K12, K13, K14, \