#include "infinity_ergodox.h"
+// Workaround for old keymap format
+#define KC_RESET RESET
+
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP( // layer 0 : default
// left hand
KEYMAP( // layer 2 : keyboard functions
// left hand
- BTLD,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,