* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "woodpad.h"
+#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
layer_off(_ADJUST);
}
numlock_down = false;
- }
+ }
return false;
break;
case KC_LALT: