--- /dev/null
+//instanalize an instance of 'tap' for the U - Arrows - Gui tap dance.
+static tap u_arrows_gui_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void u_arrows_gui_finished(qk_tap_dance_state_t *state, void *user_data) {
+ u_arrows_gui_state.state = current_dance(state);
+ switch (u_arrows_gui_state.state) {
+ case SINGLE_TAP:
+ register_code(KC_U);
+ break;
+
+ case SINGLE_HOLD:
+ layer_on(ARROWS);
+ break;
+
+ case DOUBLE_HOLD:
+ register_code(KC_LGUI);
+ break;
+ }
+}
+
+void u_arrows_gui_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch (u_arrows_gui_state.state) {
+ case SINGLE_TAP:
+ unregister_code(KC_U);
+ break;
+
+ case SINGLE_HOLD:
+ layer_off(ARROWS);
+ break;
+
+ case DOUBLE_HOLD:
+ unregister_code(KC_LGUI);
+ break;
+ }
+ u_arrows_gui_state.state = 0;
+}