--- /dev/null
+//instanalize an instance of 'tap' for the K - Numpad - Hyper tap dance.
+static tap k_numpad_hyper_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void k_numpad_hyper_finished(qk_tap_dance_state_t *state, void *user_data) {
+ k_numpad_hyper_state.state = current_dance(state);
+ switch (k_numpad_hyper_state.state) {
+ case SINGLE_TAP:
+ register_code(KC_K);
+ break;
+
+ case SINGLE_HOLD:
+ layer_on(NUMPAD);
+ break;
+
+ case DOUBLE_HOLD:
+ register_code(KC_LCTL);
+ register_code(KC_LSFT);
+ register_code(KC_LALT);
+ register_code(KC_LGUI);
+ break;
+ }
+}
+
+void k_numpad_hyper_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch (k_numpad_hyper_state.state) {
+ case SINGLE_TAP:
+ unregister_code(KC_K);
+ break;
+
+ case SINGLE_HOLD:
+ layer_off(NUMPAD);
+ break;
+
+ case DOUBLE_HOLD:
+ unregister_code(KC_LCTL);
+ unregister_code(KC_LSFT);
+ unregister_code(KC_LALT);
+ unregister_code(KC_LGUI);
+ break;
+ }
+ k_numpad_hyper_state.state = 0;
+}