* `---------------------' `---------------------'
*/
[_QWERTY] = LAYOUT_ergodox_wrapper(
- KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO),
KC_BSPC, _________________QWERTY_L2_________________,
KC_LSFT, _________________QWERTY_L3_________________, TG(_GAMEPAD),
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
- TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
_________________QWERTY_R2_________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_RSFT,
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodox_wrapper(
// left hand
- KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO),
KC_BSPC, _________________COLEMAK_L2________________,
KC_LSFT, _________________COLEMAK_L3________________, TG(_GAMEPAD),
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
- TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
_________________COLEMAK_R2________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_RSFT,
// Otherwise, it needs KC_*
[_DVORAK] = LAYOUT_ergodox_wrapper(
// left hand
- KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO),
KC_BSPC, _________________DVORAK_L2_________________,
KC_LSFT, _________________DVORAK_L3_________________, TG(_GAMEPAD),
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
- TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
_________________DVORAK_R2_________________, GUI_T(KC_MINS),
TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_RSFT,
// Otherwise, it needs KC_*
[_WORKMAN] = LAYOUT_ergodox_wrapper(
// left hand
- KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO),
KC_BSPC, _________________WORKMAN_L2________________,
KC_LSFT, _________________WORKMAN_L3________________, TG(_GAMEPAD),
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
- TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
_________________WORKMAN_R2________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_RSFT,