#endif
#include "visualizer.h"
-
-// To generate an image array like this
-// Ensure the image is 128 x 32 or smaller
-// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
-// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
-// Update array in the source code with the C array produced by the conversion program
-
-// The image below is generated from lcd_logo.png
-static const uint8_t image_data_lcd_logo[512] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- (void)animation;
- (void)state;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
+static const uint32_t led_emulation_colors[4] = {
+ LCD_COLOR(0, 0, 0),
+ LCD_COLOR(255, 255, 255),
+ LCD_COLOR(84, 255, 255),
+ LCD_COLOR(168, 255, 255),
+};
- // You can use static variables for things that can't be found in the animation
- // or state structs, here we use the image
+static uint32_t next_led_target_color = 0;
- //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
- // if you have full screen image, then just use 128 and 32 for both source and target dimensions
- gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
+typedef enum {
+ LCD_STATE_INITIAL,
+ LCD_STATE_LAYER_BITMAP,
+ LCD_STATE_BITMAP_AND_LEDS,
+} lcd_state_t;
- // Always remember to flush the display
- gdispFlush();
- return false;
-}
+static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-// Feel free to modify the animations below, or even add new ones if needed
+typedef struct {
+ uint8_t led_on;
+ uint8_t led1;
+ uint8_t led2;
+ uint8_t led3;
+} visualizer_user_data_t;
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- display_logo,
- keyframe_animate_backlight_color,
- enable_visualization
- },
+// Don't access from visualization function, use the visualizer state instead
+static visualizer_user_data_t user_data_keyboard = {
+ .led_on = 0,
+ .led1 = LED_BRIGHTNESS_HI,
+ .led2 = LED_BRIGHTNESS_HI,
+ .led3 = LED_BRIGHTNESS_HI,
};
+_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
+ "Please increase the VISUALIZER_USER_DATA_SIZE");
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+
// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
- .num_frames = 2,
+static keyframe_animation_t one_led_color = {
+ .num_frames = 1,
.loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
- .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_backlight_keyframe_set_color},
};
+bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ uint32_t temp = next_led_target_color;
+ next_led_target_color = state->target_lcd_color;
+ state->target_lcd_color = temp;
+ return false;
+}
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_animation = {
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t two_led_colors = {
.num_frames = 2,
.loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
+ .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
};
-static keyframe_animation_t suspend_animation = {
- .num_frames = 3,
+// The LCD animation alternates between the layer name display and a
+// bitmap that displays all active layers
+static keyframe_animation_t lcd_bitmap_animation = {
+ .num_frames = 1,
.loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
- .frame_functions = {
- keyframe_display_layer_text,
- keyframe_animate_backlight_color,
- keyframe_disable_lcd_and_backlight,
- },
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap},
};
-static keyframe_animation_t resume_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- keyframe_enable_lcd_and_backlight,
- display_logo,
- keyframe_animate_backlight_color,
- enable_visualization,
- },
+static keyframe_animation_t lcd_bitmap_leds_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
};
void initialize_user_visualizer(visualizer_state_t* state) {
lcd_backlight_brightness(130);
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
- start_keyframe_animation(&startup_animation);
-}
-
-void update_user_visualizer_state(visualizer_state_t* state) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
- if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
- state->layer_text = "Numpad";
+ lcd_state = LCD_STATE_INITIAL;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
+ return user_data->led_on & (1u << num);
+}
+
+static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
+ for (int i=0; i < 3; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
+ uint8_t master_index = get_led_index_master(user_data);
+ if (master_index!=0) {
+ for (int i=master_index; i < 3; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
}
- else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
- state->layer_text = "KBD functions";
+
+ return 0;
+}
+
+static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
+ if (is_led_on(user_data, 0) &&
+ is_led_on(user_data, 1) &&
+ is_led_on(user_data, 2)) {
+ return 3;
+ }
+ return 0;
+}
+
+static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
+ switch (index) {
+ case 1:
+ return user_data->led1;
+ case 2:
+ return user_data->led2;
+ case 3:
+ return user_data->led3;
}
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
- state->layer_text = "Function keys";
+ return 0;
+}
+
+static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
+ visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
+
+ uint8_t new_index;
+ uint8_t old_index;
+
+ if (is_serial_link_master()) {
+ new_index = get_led_index_master(user_data_new);
+ old_index = get_led_index_master(user_data_old);
}
else {
- state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
- state->layer_text = "Default";
+ new_index = get_led_index_slave(user_data_new);
+ old_index = get_led_index_slave(user_data_old);
}
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
- start_keyframe_animation(&lcd_animation);
- start_keyframe_animation(&color_animation);
+ uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
+ uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
+
+ uint8_t old_brightness = get_brightness(user_data_old, old_index);
+ uint8_t new_brightness = get_brightness(user_data_new, new_index);
+
+ uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
+ uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
+
+ if (lcd_state == LCD_STATE_INITIAL ||
+ new_index != old_index ||
+ new_secondary_index != old_secondary_index ||
+ new_brightness != old_brightness ||
+ new_secondary_brightness != old_secondary_brightness) {
+
+ if (new_secondary_index != 0) {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ next_led_target_color = change_lcd_color_intensity(
+ led_emulation_colors[new_secondary_index], new_secondary_brightness);
+
+ stop_keyframe_animation(&one_led_color);
+ start_keyframe_animation(&two_led_colors);
+ } else {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ stop_keyframe_animation(&two_led_colors);
+ start_keyframe_animation(&one_led_color);
+ }
+ }
+}
+
+static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ if (state->status.leds) {
+ if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
+ state->status.leds != prev_status->leds ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
+
+ // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
+ stop_keyframe_animation(&lcd_bitmap_animation);
+
+ lcd_state = LCD_STATE_BITMAP_AND_LEDS;
+ // For information:
+ // The logic in this function makes sure that this doesn't happen, but if you call start on an
+ // animation that is already playing it will be restarted.
+ start_keyframe_animation(&lcd_bitmap_leds_animation);
+ }
+ } else {
+ if (lcd_state != LCD_STATE_LAYER_BITMAP ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
+
+ stop_keyframe_animation(&lcd_bitmap_leds_animation);
+
+ lcd_state = LCD_STATE_LAYER_BITMAP;
+ start_keyframe_animation(&lcd_bitmap_animation);
+ }
+ }
+}
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Check the status here to start and stop animations
+ // You might have to save some state, like the current animation here so that you can start the right
+ // This function is called every time the status changes
+
+ // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
+ // This is also important because the slave won't have access to the active layer for example outside the
+ // status.
+
+ update_emulated_leds(state, prev_status);
+ update_lcd_text(state, prev_status);
+
}
void user_visualizer_suspend(visualizer_state_t* state) {
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&suspend_animation);
+ start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
- start_keyframe_animation(&resume_animation);
+ lcd_state = LCD_STATE_INITIAL;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+void ergodox_board_led_on(void){
+ // No board led support
+}
+
+void ergodox_right_led_1_on(void){
+ user_data_keyboard.led_on |= (1u << 0);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_on(void){
+ user_data_keyboard.led_on |= (1u << 1);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_on(void){
+ user_data_keyboard.led_on |= (1u << 2);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_board_led_off(void){
+ // No board led support
+}
+
+void ergodox_right_led_1_off(void){
+ user_data_keyboard.led_on &= ~(1u << 0);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_off(void){
+ user_data_keyboard.led_on &= ~(1u << 1);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_off(void){
+ user_data_keyboard.led_on &= ~(1u << 2);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_1_set(uint8_t n) {
+ user_data_keyboard.led1 = n;
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_set(uint8_t n) {
+ user_data_keyboard.led2 = n;
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_set(uint8_t n) {
+ user_data_keyboard.led3 = n;
+ visualizer_set_user_data(&user_data_keyboard);
}