]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - keyboards/ergodox/infinity/visualizer.c
Merge remote-tracking branch 'upstream/master'
[qmk_firmware.git] / keyboards / ergodox / infinity / visualizer.c
index 7bc42fbc705a6b42fcb83fee4980cc289bccaabd..4b16021abcd9da4a013452d23a8579fc25c0f767 100644 (file)
@@ -27,49 +27,11 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #endif
 
 #include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
 #include "system/serial_link.h"
-
-// To generate an image array like this
-// Ensure the image is 128 x 32 or smaller
-// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
-// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
-// Update array in the source code with the C array produced by the conversion program
-
-// The image below is generated from lcd_logo.png
-static const uint8_t image_data_lcd_logo[512] = {
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
-    0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
+#include "default_animations.h"
 
 static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
 static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
@@ -99,52 +61,25 @@ typedef struct {
 } visualizer_user_data_t;
 
 // Don't access from visualization function, use the visualizer state instead
-static visualizer_user_data_t user_data_keyboard = {};
+static visualizer_user_data_t user_data_keyboard = {
+    .led_on = 0,
+    .led1 = LED_BRIGHTNESS_HI,
+    .led2 = LED_BRIGHTNESS_HI,
+    .led3 = LED_BRIGHTNESS_HI,
+};
 
 _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
     "Please increase the VISUALIZER_USER_DATA_SIZE");
 
-bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
-    (void)state;
-    (void)animation;
-    (void)state;
-    // Read the uGFX documentation for information how to use the displays
-    // http://wiki.ugfx.org/index.php/Main_Page
-    gdispClear(White);
-
-    // You can use static variables for things that can't be found in the animation
-    // or state structs, here we use the image
-
-    //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
-    // if you have full screen image, then just use 128 and 32 for both source and target dimensions
-    gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
-
-    // Always remember to flush the display
-    gdispFlush();
-    return false;
-}
-
 // Feel free to modify the animations below, or even add new ones if needed
 
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
-    .num_frames = 3,
-    .loop = false,
-    .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
-    .frame_functions = {
-            display_logo,
-            keyframe_animate_backlight_color,
-            enable_visualization
-    },
-};
 
 // The color animation animates the LCD color when you change layers
 static keyframe_animation_t one_led_color = {
     .num_frames = 1,
     .loop = false,
     .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {keyframe_set_backlight_color},
+    .frame_functions = {lcd_backlight_keyframe_set_color},
 };
 
 bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
@@ -159,7 +94,7 @@ static keyframe_animation_t two_led_colors = {
     .num_frames = 2,
     .loop = true,
     .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
-    .frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
+    .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
 };
 
 // The LCD animation alternates between the layer name display and a
@@ -168,37 +103,14 @@ static keyframe_animation_t lcd_bitmap_animation = {
     .num_frames = 1,
     .loop = false,
     .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {keyframe_display_layer_bitmap},
+    .frame_functions = {lcd_keyframe_display_layer_bitmap},
 };
 
 static keyframe_animation_t lcd_bitmap_leds_animation = {
     .num_frames = 2,
     .loop = true,
     .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
-    .frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
-};
-
-static keyframe_animation_t suspend_animation = {
-    .num_frames = 3,
-    .loop = false,
-    .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
-    .frame_functions = {
-            keyframe_display_layer_text,
-            keyframe_animate_backlight_color,
-            keyframe_disable_lcd_and_backlight,
-    },
-};
-
-static keyframe_animation_t resume_animation = {
-    .num_frames = 4,
-    .loop = false,
-    .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
-    .frame_functions = {
-            keyframe_enable_lcd_and_backlight,
-            display_logo,
-            keyframe_animate_backlight_color,
-            enable_visualization,
-    },
+    .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
 };
 
 void initialize_user_visualizer(visualizer_state_t* state) {
@@ -208,14 +120,10 @@ void initialize_user_visualizer(visualizer_state_t* state) {
     state->current_lcd_color = initial_color;
     state->target_lcd_color = logo_background_color;
     lcd_state = LCD_STATE_INITIAL;
-    start_keyframe_animation(&startup_animation);
+    start_keyframe_animation(&default_startup_animation);
 }
 
-static const uint32_t red;
-static const uint32_t green;
-static const uint32_t blue;
-
-inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
+static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
     return user_data->led_on & (1u << num);
 }
 
@@ -250,18 +158,21 @@ static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
     return 0;
 }
 
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) {
-    // Check the status here to start and stop animations
-    // You might have to save some state, like the current animation here so that you can start the right
-    // This function is called every time the status changes
-
-    // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
-    // This is also important because the slave won't have access to the active layer for example outside the
-    // status.
-
+static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
+    switch (index) {
+    case 1:
+        return user_data->led1;
+    case 2:
+        return user_data->led2;
+    case 3:
+        return user_data->led3;
+    }
+    return 0;
+}
 
+static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
     visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
-    visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status.user_data;
+    visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
 
     uint8_t new_index;
     uint8_t old_index;
@@ -277,27 +188,41 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
     uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
     uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
 
+    uint8_t old_brightness = get_brightness(user_data_old, old_index);
+    uint8_t new_brightness = get_brightness(user_data_new, new_index);
+
+    uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
+    uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
+
     if (lcd_state == LCD_STATE_INITIAL ||
             new_index != old_index ||
-            new_secondary_index != old_secondary_index) {
+            new_secondary_index != old_secondary_index ||
+            new_brightness != old_brightness ||
+            new_secondary_brightness != old_secondary_brightness) {
 
         if (new_secondary_index != 0) {
-            state->target_lcd_color = led_emulation_colors[new_index];
-            next_led_target_color = led_emulation_colors[new_secondary_index];
+            state->target_lcd_color = change_lcd_color_intensity(
+                led_emulation_colors[new_index], new_brightness);
+            next_led_target_color = change_lcd_color_intensity(
+                led_emulation_colors[new_secondary_index], new_secondary_brightness);
+
             stop_keyframe_animation(&one_led_color);
             start_keyframe_animation(&two_led_colors);
         } else {
-            state->target_lcd_color = led_emulation_colors[new_index];
+            state->target_lcd_color = change_lcd_color_intensity(
+                led_emulation_colors[new_index], new_brightness);
             stop_keyframe_animation(&two_led_colors);
             start_keyframe_animation(&one_led_color);
         }
     }
+}
 
+static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
     if (state->status.leds) {
         if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
-                state->status.leds != prev_status.leds ||
-                state->status.layer != prev_status.layer ||
-                state->status.default_layer != prev_status.default_layer) {
+                state->status.leds != prev_status->leds ||
+                state->status.layer != prev_status->layer ||
+                state->status.default_layer != prev_status->default_layer) {
 
             // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
             stop_keyframe_animation(&lcd_bitmap_animation);
@@ -310,8 +235,8 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
         }
     } else {
         if (lcd_state != LCD_STATE_LAYER_BITMAP ||
-                state->status.layer != prev_status.layer ||
-                state->status.default_layer != prev_status.default_layer) {
+                state->status.layer != prev_status->layer ||
+                state->status.default_layer != prev_status->default_layer) {
 
             stop_keyframe_animation(&lcd_bitmap_leds_animation);
 
@@ -321,19 +246,33 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
     }
 }
 
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+    // Check the status here to start and stop animations
+    // You might have to save some state, like the current animation here so that you can start the right
+    // This function is called every time the status changes
+
+    // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
+    // This is also important because the slave won't have access to the active layer for example outside the
+    // status.
+
+    update_emulated_leds(state, prev_status);
+    update_lcd_text(state, prev_status);
+
+}
+
 void user_visualizer_suspend(visualizer_state_t* state) {
     state->layer_text = "Suspending...";
     uint8_t hue = LCD_HUE(state->current_lcd_color);
     uint8_t sat = LCD_SAT(state->current_lcd_color);
     state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-    start_keyframe_animation(&suspend_animation);
+    start_keyframe_animation(&default_suspend_animation);
 }
 
 void user_visualizer_resume(visualizer_state_t* state) {
     state->current_lcd_color = initial_color;
     state->target_lcd_color = logo_background_color;
     lcd_state = LCD_STATE_INITIAL;
-    start_keyframe_animation(&resume_animation);
+    start_keyframe_animation(&default_startup_animation);
 }
 
 void ergodox_board_led_on(void){