#endif
#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
-
-// To generate an image array like this
-// Ensure the image is 128 x 32 or smaller
-// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
-// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
-// Update array in the source code with the C array produced by the conversion program
-
-// The image below is generated from lcd_logo.png
-static const uint8_t image_data_lcd_logo[512] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
+#include "default_animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
} visualizer_user_data_t;
// Don't access from visualization function, use the visualizer state instead
-static visualizer_user_data_t user_data_keyboard = {};
+static visualizer_user_data_t user_data_keyboard = {
+ .led_on = 0,
+ .led1 = LED_BRIGHTNESS_HI,
+ .led2 = LED_BRIGHTNESS_HI,
+ .led3 = LED_BRIGHTNESS_HI,
+};
_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
"Please increase the VISUALIZER_USER_DATA_SIZE");
-bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- (void)animation;
- (void)state;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
-
- // You can use static variables for things that can't be found in the animation
- // or state structs, here we use the image
-
- //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
- // if you have full screen image, then just use 128 and 32 for both source and target dimensions
- gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
-
- // Always remember to flush the display
- gdispFlush();
- return false;
-}
-
// Feel free to modify the animations below, or even add new ones if needed
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- display_logo,
- keyframe_animate_backlight_color,
- enable_visualization
- },
-};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t one_led_color = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_set_backlight_color},
+ .frame_functions = {lcd_backlight_keyframe_set_color},
};
bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
.num_frames = 2,
.loop = true,
.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
+ .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
};
// The LCD animation alternates between the layer name display and a
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {keyframe_display_layer_bitmap},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap},
};
static keyframe_animation_t lcd_bitmap_leds_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
-};
-
-static keyframe_animation_t suspend_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
- .frame_functions = {
- keyframe_display_layer_text,
- keyframe_animate_backlight_color,
- keyframe_disable_lcd_and_backlight,
- },
-};
-
-static keyframe_animation_t resume_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- keyframe_enable_lcd_and_backlight,
- display_logo,
- keyframe_animate_backlight_color,
- enable_visualization,
- },
+ .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
};
void initialize_user_visualizer(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&startup_animation);
+ start_keyframe_animation(&default_startup_animation);
}
-static const uint32_t red;
-static const uint32_t green;
-static const uint32_t blue;
-
-inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
+static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
return user_data->led_on & (1u << num);
}
return 0;
}
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) {
- // Check the status here to start and stop animations
- // You might have to save some state, like the current animation here so that you can start the right
- // This function is called every time the status changes
-
- // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
- // This is also important because the slave won't have access to the active layer for example outside the
- // status.
-
+static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
+ switch (index) {
+ case 1:
+ return user_data->led1;
+ case 2:
+ return user_data->led2;
+ case 3:
+ return user_data->led3;
+ }
+ return 0;
+}
+static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
- visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status.user_data;
+ visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
uint8_t new_index;
uint8_t old_index;
uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
+ uint8_t old_brightness = get_brightness(user_data_old, old_index);
+ uint8_t new_brightness = get_brightness(user_data_new, new_index);
+
+ uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
+ uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
+
if (lcd_state == LCD_STATE_INITIAL ||
new_index != old_index ||
- new_secondary_index != old_secondary_index) {
+ new_secondary_index != old_secondary_index ||
+ new_brightness != old_brightness ||
+ new_secondary_brightness != old_secondary_brightness) {
if (new_secondary_index != 0) {
- state->target_lcd_color = led_emulation_colors[new_index];
- next_led_target_color = led_emulation_colors[new_secondary_index];
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ next_led_target_color = change_lcd_color_intensity(
+ led_emulation_colors[new_secondary_index], new_secondary_brightness);
+
stop_keyframe_animation(&one_led_color);
start_keyframe_animation(&two_led_colors);
} else {
- state->target_lcd_color = led_emulation_colors[new_index];
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
stop_keyframe_animation(&two_led_colors);
start_keyframe_animation(&one_led_color);
}
}
+}
+static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
if (state->status.leds) {
if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
- state->status.leds != prev_status.leds ||
- state->status.layer != prev_status.layer ||
- state->status.default_layer != prev_status.default_layer) {
+ state->status.leds != prev_status->leds ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
stop_keyframe_animation(&lcd_bitmap_animation);
}
} else {
if (lcd_state != LCD_STATE_LAYER_BITMAP ||
- state->status.layer != prev_status.layer ||
- state->status.default_layer != prev_status.default_layer) {
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
stop_keyframe_animation(&lcd_bitmap_leds_animation);
}
}
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Check the status here to start and stop animations
+ // You might have to save some state, like the current animation here so that you can start the right
+ // This function is called every time the status changes
+
+ // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
+ // This is also important because the slave won't have access to the active layer for example outside the
+ // status.
+
+ update_emulated_leds(state, prev_status);
+ update_lcd_text(state, prev_status);
+
+}
+
void user_visualizer_suspend(visualizer_state_t* state) {
state->layer_text = "Suspending...";
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&suspend_animation);
+ start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&resume_animation);
+ start_keyframe_animation(&default_startup_animation);
}
void ergodox_board_led_on(void){