* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#if defined(VISUALIZER_ENABLE)
+
#include "animations.h"
#include "visualizer.h"
#ifdef LCD_ENABLE
#include "lcd_backlight_keyframes.h"
#endif
-#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
+#ifdef LED_ENABLE
+#include "led_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
backlight_keyframe_disable,
},
};
+#endif
+
+#if defined(LED_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_keyframe_fade_out_all,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_mirror_orientation,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_normal_orientation,
+ led_keyframe_crossfade,
+ },
+};
+#endif
#endif