-#include "xd60.h"
-#include "action_layer.h"
+#include QMK_KEYBOARD_H
-#Define _L0 0
-#Define _L1 1
-#Define _L2 2
-#Define _L3 3
-#Define _L4 4
+#define _L0 0
+#define _L1 1
+#define _L2 2
+#define _L3 3
+#define _L4 4
-#define _______ KC_TRNS
+enum {
+ TD_SPC_ENT = 0,
+ TD_KC_LSFT_CAPS,
+ TD_KC_RSFT_CAPS
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* template
- * [_L1] = KEYMAP(
+ * [_L1] = LAYOUT(
* _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
* _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
* _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
* _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
* _______,_______,_______, _______,_______,_______, _______,_______,_______,_______,_______,
- *
- *
+ *
+ *
*\
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Keymap _L0: (Layer 0 - Base Layer) This is the default layer
+ * Keymap _L0: (Layer 0 - Base Layer) This is the default layer
* This layer has a key set to MO(_L1) which means when held down Layer 1 will become active, If Layer 1 does not have anything set for tat key is will revert to uing the key set at layer 0.
* LT(_L1, KC_1) means that when the "1" key is long touched then it will activate the layer _L1 key(F1) but if the key is just tapped it will activate the "1" key.
* KC_GESC = Escape when tapped, ` when pressed with Shift or GUI
* | Ctrl | Win | Alt | _L3[Space] |LEdiodes| Space |Win | _L2| L | D | R |
* `-----------------------------------------------------------------------------------------'
*/
-[_L0] = KEYMAP(
+[_L0] = LAYOUT(
KC_GESC, LT(_L1, KC_1),LT(_L1, KC_2),LT(_L1, KC_3),LT(_L1, KC_4),LT(_L1, KC_5),LT(_L1, KC_6),LT(_L1, KC_7),LT(_L1, KC_8),LT(_L1, KC_9),LT(_L1, KC_0),LT(_L1, KC_MINS),LT(_L1, KC_EQL),KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
- KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPO, KC_UP, M0(_L1), \
- KC_LCTL, KC_LGUI, KC_LALT, TD(LT(_L3,KC_SPACE)),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, M0(_L2), KC_LEFT, KC_DOWN, KC_RIGHT),
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TO(_L1), \
+ KC_LCTL, KC_LGUI, KC_LALT, LT(_L3,KC_SPACE),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, TO(_L2), KC_LEFT, KC_DOWN, KC_RIGHT),
/* Keymap _L1: (Layer 1) This is function layer 1
* This layer is activated while the Fn key is being held down.
* | | | | | | | | | Home| PgDn| End |
* `-----------------------------------------------------------------------------------------'
*/
-[_L1] = KEYMAP(
+[_L1] = LAYOUT(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, \
_______, KC_WH_U, KC_UP, KC_WH_D, _______, _______,_______, _______, _______, _______, KC_PSCR, _______, _______, _______, \
- _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_HOME, _______, _______, _______, KC_HOME, _______, _______, _______, \
- _______, _______, _______, KC_APP, BL_STEP,_______, KC_END, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, KC_PGUP, _______, \
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_HOME, _______, _______, _______, KC_HOME, _______, _______, \
+ _______, _______, KC_APP, BL_STEP,_______, KC_END, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, KC_PGUP, _______, \
_______, _______, _______, _______,_______,_______, _______, _______, KC_HOME, KC_PGDOWN, KC_END),
/* Keymap _L2: (Layer 2) This is function layer 2
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------------'
*/
-[_L2] = KEYMAP(
+[_L2] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,LCA(KC_TAB), \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MEH(KC_TAB), \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MS_BTN1,KC_MS_UP,KC_MS_BTN2, \
- _______,_______,_______, _______,_______,_______, _______,_______,KC_MS_LEFT,KC_MS_DOWN,KC_MS_RIGHT,
+ _______,_______,_______, _______,_______,_______, _______,_______,KC_MS_LEFT,KC_MS_DOWN,KC_MS_RIGHT)
};
// Empty
};
-//Tap Dance Declarations
-enum {
- TD_SPC_ENT = 0,
- TD_KC_LSFT_CAPS = 0,
- TD_KC_RSFT_CAPS = 0
-};
-
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_KC_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
//Tap once for Right Shift, twice for Caps Lock
[TD_KC_RSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_RSFT, KC_CAPS)
-
+
// Other declarations would go here, separated by commas, if you have them
-
+
};