]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - keyboards/cospad/keymaps/detrus/keymap.c
Keyboard: Added gamepad layout to cospad (#3714)
[qmk_firmware.git] / keyboards / cospad / keymaps / detrus / keymap.c
diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c
new file mode 100644 (file)
index 0000000..f9eddc2
--- /dev/null
@@ -0,0 +1,369 @@
+#include QMK_KEYBOARD_H
+#include "led.h"
+#include <print.h>
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+enum cospad_layers {
+       _QWERTY_LAYER,
+       _QWERTZ_LAYER,
+       _COLEMA_LAYER,
+       _DVORAK_LAYER,
+       _QWERTY_LOWER_LAYER,
+       _QWERTZ_LOWER_LAYER,
+       _COLEMA_LOWER_LAYER,
+       _DVORAK_LOWER_LAYER,
+       _RAISE_LAYER,
+       _ALTER_LAYER,
+};
+
+// To switch the default layer used for the layout, there are special keycodes.
+// Which onces detected below serve to switch it.
+enum cospad_keycodes {
+       QWERTY = SAFE_RANGE,
+       QWERTZ,
+       COLEMAK,
+       DVORAK
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+       /* Keymap _QWERTY_LAYER: Default layer
+        * ,-----------------------.
+        * |  T  |  G  |  B  | Alt |
+        * |-----|-----|-----|-----|
+        * |  R  |  F  |  V  | LOW |
+        * |-----|-----|-----|-----|
+        * |  E  |  D  |  C  |     |
+        * |-----|-----|-----| Spc |
+        * |  W  |  S  |  X  |     |
+        * |-----|-----|-----|-----|
+        * |  Q  |  A  |  Z  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        *
+        *   And it's LOWER layer
+        * ,-----------------------.
+        * |  P  |  ;  |  /  | Alt |
+        * |-----|-----|-----|-----|
+        * |  O  |  L  |  .  | LOW |
+        * |-----|-----|-----|-----|
+        * |  I  |  K  |  ,  |     |
+        * |-----|-----|-----| Ent |
+        * |  U  |  J  |  M  |     |
+        * |-----|-----|-----|-----|
+        * |  Y  |  H  |  N  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        */
+       [_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_T,    KC_G,    KC_B,    KC_LALT,  \
+                       KC_R,    KC_F,    KC_V,    MO(_QWERTY_LOWER_LAYER),\
+                       KC_E,    KC_D,    KC_C,              \
+                       KC_W,    KC_S,    KC_X,    KC_SPACE, \
+                       KC_Q,    KC_A,    KC_Z,    MO(_RAISE_LAYER),\
+                       KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
+       [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
+                       KC_O,    KC_L,    KC_DOT,  _______,  \
+                       KC_I,    KC_K,    KC_COMM,           \
+                       KC_U,    KC_J,    KC_M,    KC_ENTER, \
+                       KC_Y,    KC_H,    KC_N,    _______,  \
+                       _______, _______,  _______, _______),
+
+
+
+       /* Keymap _QWERTZ_LAYER: Alternate default layer
+        * ,-----------------------.
+        * |  T  |  G  |  B  | Alt |
+        * |-----|-----|-----|-----|
+        * |  R  |  F  |  V  | LOW |
+        * |-----|-----|-----|-----|
+        * |  E  |  D  |  C  |     |
+        * |-----|-----|-----| Spc |
+        * |  W  |  S  |  X  |     |
+        * |-----|-----|-----|-----|
+        * |  Q  |  A  |  Y  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        *
+        *   And it's LOWER layer
+        * ,-----------------------.
+        * |  P  |  ;  |  /  | Alt |
+        * |-----|-----|-----|-----|
+        * |  O  |  L  |  >  | LOW |
+        * |-----|-----|-----|-----|
+        * |  I  |  K  |  <  |     |
+        * |-----|-----|-----| Ent |
+        * |  U  |  J  |  M  |     |
+        * |-----|-----|-----|-----|
+        * |  Z  |  H  |  N  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        */
+       [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_T,    KC_G,    KC_B,    KC_LALT,  \
+                       KC_R,    KC_F,    KC_V,    MO(_QWERTZ_LOWER_LAYER),\
+                       KC_E,    KC_D,    KC_C,              \
+                       KC_W,    KC_S,    KC_X,    KC_SPACE, \
+                       KC_Q,    KC_A,    KC_Y,    MO(_RAISE_LAYER),\
+                       KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
+       [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
+                       KC_O,    KC_L,    KC_DOT,  _______,  \
+                       KC_I,    KC_K,    KC_COMM,           \
+                       KC_U,    KC_J,    KC_M,    KC_ENTER, \
+                       KC_Z,    KC_H,    KC_N,    _______,  \
+                       _______, _______, _______, _______),
+
+
+
+       /* Keymap _COLEMA_LAYER: Alternate default layer
+        * ,-----------------------.
+        * |  G  |  D  |  B  | Alt |
+        * |-----|-----|-----|-----|
+        * |  P  |  T  |  V  | LOW |
+        * |-----|-----|-----|-----|
+        * |  F  |  S  |  C  |     |
+        * |-----|-----|-----| Spc |
+        * |  W  |  R  |  X  |     |
+        * |-----|-----|-----|-----|
+        * |  Q  |  A  |  Z  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        *
+        *   And it's LOWER layer
+        * ,-----------------------.
+        * |  ;  |  O  |  /  | Alt |
+        * |-----|-----|-----|-----|
+        * |  Y  |  I  |  .  | LOW |
+        * |-----|-----|-----|-----|
+        * |  U  |  E  |  ,  |     |
+        * |-----|-----|-----| Ent |
+        * |  L  |  N  |  M  |     |
+        * |-----|-----|-----|-----|
+        * |  J  |  H  |  K  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        */
+       [_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_T,    KC_D,     KC_B,    KC_LALT,  \
+                       KC_R,    KC_T,     KC_V,    MO(_COLEMA_LOWER_LAYER),\
+                       KC_E,    KC_S,     KC_C,              \
+                       KC_W,    KC_R,     KC_X,    KC_SPACE, \
+                       KC_Q,    KC_A,     KC_Z,    MO(_RAISE_LAYER),\
+                       KC_GESC, KC_TAB,   KC_LSFT, KC_LCTRL),
+       [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_SCLN, KC_O,     KC_SLSH, _______,  \
+                       KC_Y,    KC_I,     KC_DOT,  _______,  \
+                       KC_U,    KC_E,     KC_COMM,           \
+                       KC_L,    KC_N,     KC_M,    KC_ENTER, \
+                       KC_J,    KC_H,     KC_K,    _______,  \
+                       KC_F,    KC_G,     _______, _______),
+
+
+
+       /* Keymap _DVORAK_LAYER: Alternate default layer
+        * ,-----------------------.
+        * |  Y  |  I  |  X  | Alt |
+        * |-----|-----|-----|-----|
+        * |  P  |  U  |  K  | LOW |
+        * |-----|-----|-----|-----|
+        * |  .  |  E  |  J  |     |
+        * |-----|-----|-----| Spc |
+        * |  ,  |  O  |  Q  |     |
+        * |-----|-----|-----|-----|
+        * |  '  |  A  |  ;  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        *
+        *   And it's LOWER layer
+        * ,-----------------------.
+        * |  L  |  S  |  Z  | Alt |
+        * |-----|-----|-----|-----|
+        * |  R  |  N  |  V  | LOW |
+        * |-----|-----|-----|-----|
+        * |  C  |  T  |  W  |     |
+        * |-----|-----|-----| Ent |
+        * |  G  |  H  |  M  |     |
+        * |-----|-----|-----|-----|
+        * |  F  |  D  |  B  | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        */
+       [_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_Y,    KC_I,    KC_X,    KC_LALT,   \
+                       KC_P,    KC_U,    KC_K,    MO(_DVORAK_LOWER_LAYER),\
+                       KC_DOT,  KC_E,    KC_J,               \
+                       KC_COMM, KC_O,    KC_A,    KC_SPACE,  \
+                       KC_QUOT, KC_A,    KC_SCLN, MO(_RAISE_LAYER),\
+                       KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
+       [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_L,    KC_S,    KC_Z,    KC_LALT, \
+                       KC_R,    KC_N,    KC_V,    _______, \
+                       KC_C,    KC_T,    KC_W,             \
+                       KC_G,    KC_H,    KC_M,    KC_ENTER,\
+                       KC_F,    KC_D,    KC_B,    _______, \
+                       _______, _______, _______, _______),
+
+
+
+       /* Keymap _RAISE_LAYER: Additional layer to access more
+        * ,-----------------------.
+        * |  5  |  0  | del | Alt |
+        * |-----|-----|-----|-----|
+        * |  4  |  9  | ->  | LOW |
+        * |-----|-----|-----|-----|
+        * |  3  |  8  |  <- |     |
+        * |-----|-----|-----| Spc |
+        * |  2  |  7  | ->  |     |
+        * |-----|-----|-----|-----|
+        * |  1  |  6  |  <- | RAI |
+        * |-----|-----|-----|-----|
+        * | Esc | Tab | Sft | Ctl |
+        * `-----------------------'
+        */
+       [_RAISE_LAYER] = LAYOUT_gamepad_6x4(
+                       KC_5,    KC_0,   KC_BSPC,  _______, \
+                       KC_4,    KC_9,   KC_RIGHT, _______, \
+                       KC_3,    KC_8,   KC_UP,             \
+                       KC_2,    KC_7,   KC_DOWN,  _______, \
+                       KC_1,    KC_6,   KC_LEFT,  _______, \
+                       _______, _______, _______, _______),
+
+
+
+       /* Keymap _ALTER_LAYER: Function layer used to control the Leds
+        *                     and use media buttons
+        * ,----------------------------------------.
+        * | Val Dec | Bl Toggle  | Qwertz  | Super |
+        * |---------|------------|---------|-------|
+        * | Val Inc |   Bl Off   | Qwerty  |       |
+        * |---------|------------|---------|-------|
+        * | Sat Dec |   Bl On    | Colemak |       |
+        * |---------|------------|---------|       |
+        * | Sat Inc | RGB Toggle | Dvorak  |       |
+        * |---------|------------|---------|-------|
+        * | Hue Dec |  RGB Next  | Vol Dwn |       |
+        * |---------|------------|---------|-------|
+        * | Hue Inc |  RGB Prev  | Vol Up  | Reset |
+        * `----------------------------------------'
+        */
+       [_ALTER_LAYER] = LAYOUT_gamepad_6x4(
+                       RGB_VAD, BL_TOGG,  QWERTZ,  KC_LGUI, \
+                       RGB_VAI, BL_OFF,   QWERTY,  _______, \
+                       RGB_SAD, BL_ON,    COLEMAK,          \
+                       RGB_SAI, RGB_TOG,  DVORAK,  _______, \
+                       RGB_HUD, RGB_MOD,  KC_VOLD, _______, \
+                       RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
+};
+
+// Makes sure to update the good tri-layer if a layer changes
+uint32_t layer_state_set_user(uint32_t state) {
+       switch (biton32(default_layer_state)) {
+               case _QWERTY_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+                       break;
+               case _QWERTZ_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+                       break;
+               case _COLEMA_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+                       break;
+               case _DVORAK_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+                       break;
+       }
+       return state;
+}
+
+// Makes the tri-layer
+uint32_t default_layer_state_set_kb(uint32_t state) {
+       switch (biton32(state)) {
+               case _QWERTY_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+                       layer_move(_QWERTY_LAYER);
+                       break;
+               case _QWERTZ_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+                       layer_move(_QWERTZ_LAYER);
+                       break;
+               case _COLEMA_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+                       layer_move(_COLEMA_LAYER);
+                       break;
+               case _DVORAK_LAYER:
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+                       state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+                       layer_move(_DVORAK_LAYER);
+                       break;
+       }
+       return state;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+       switch (keycode) {
+               case BL_TOGG:
+                       if (record->event.pressed) {
+                               cospad_bl_led_togg();
+                       }
+                       return false;
+               case BL_ON:
+                       if (record->event.pressed) {
+                               cospad_bl_led_on();
+                       }
+                       return false;
+               case BL_OFF:
+                       if (record->event.pressed) {
+                               cospad_bl_led_off();
+                       }
+                       return false;
+               case QWERTY:
+                       if (record->event.pressed) {
+                               set_single_persistent_default_layer(_QWERTY_LAYER);
+                               print("switched to QWERTY layout\n");
+                       }
+                       return false;
+                       break;
+               case QWERTZ:
+                       if (record->event.pressed) {
+                               set_single_persistent_default_layer(_QWERTZ_LAYER);
+                       }
+                       return false;
+                       break;
+               case COLEMAK:
+                       if (record->event.pressed) {
+                               set_single_persistent_default_layer(_COLEMA_LAYER);
+                       }
+                       return false;
+                       break;
+               case DVORAK:
+                       if (record->event.pressed) {
+                               set_single_persistent_default_layer(_DVORAK_LAYER);
+                       }
+                       return false;
+                       break;
+               default:
+                       return true;
+       }
+}