#include QMK_KEYBOARD_H
#include "led.h"
-#ifdef RGBLIGHT_ENABLE
-#include "rgblight.h"
-#endif
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.