#include QMK_KEYBOARD_H
#include "led.h"
-#ifdef RGBLIGHT_ENABLE
-#include "rgblight.h"
-#endif
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
KC_P0, RESET, KC_PENT),
};
-
-const uint16_t PROGMEM fn_actions[] = {
- [0] = MO(_FL),
-};
-
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BL_TOGG: