* `-------------------'
*/
+/* COSPAD gamepad matrix layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
+ */
/* COSPAD numpad matrix layout
* ,-------------------.
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
-#define KEYMAP( \
- k00, k01, k02, k03, \
+#define LAYOUT_ortho_6x4( \
+ k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
- k50, k51, k52, k53 \
+ k50, k51, k52, k53 \
) \
{ \
{k00, k01, k02, k03}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, k33}, \
{k40, k41, k42, k43}, \
- {k50, k51, k52, k53} \
+ {k50, k51, k52, k53} \
+}
+
+#define LAYOUT_gamepad_6x4( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53 \
+) \
+{ \
+ {k00, k01, k02, k03}, \
+ {k10, k11, k12, k13}, \
+ {k20, k21, k22, k23}, \
+ {k30, k31, k32, KC_NO}, \
+ {k40, k41, k42, k43}, \
+ {k50, k51, k52, k53} \
+}
+
+#define LAYOUT_numpad_6x4( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, \
+ k50, k52, k43 \
+) \
+{ \
+ {k00, k01, k02, k03}, \
+ {k10, k11, k12, k13}, \
+ {k20, k21, k22, k23}, \
+ {k30, k31, k32, KC_NO}, \
+ {k40, k41, k42, k43}, \
+ {k50, KC_NO, k52, KC_NO} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
-/*
-inline void cospad_bl_led_on(void) { DDRF |= (1<<7); PORTF &= ~(1<<7); }
-inline void cospad_bl_led_off(void) { DDRF &= ~(1<<7); PORTF &= ~(1<<7); }
-*/
inline void cospad_bl_led_on(void) { PORTF &= ~(1<<7); }
inline void cospad_bl_led_off(void) { PORTF |= (1<<7); }