#include "config.h"
-#ifndef DEBOUNCING_DELAY
-# define DEBOUNCING_DELAY 5
+#ifndef DEBOUNCE
+# define DEBOUNCE 5
#endif
-#if ( DEBOUNCING_DELAY > 0 )
+#if ( DEBOUNCE > 0 )
static uint16_t debouncing_time ;
static bool debouncing = false ;
#endif
static uint8_t matrix [MATRIX_ROWS] = {0};
-#if ( DEBOUNCING_DELAY > 0 )
+#if ( DEBOUNCE > 0 )
static uint8_t matrix_debounce_old [MATRIX_ROWS] = {0};
static uint8_t matrix_debounce_new [MATRIX_ROWS] = {0};
#endif
// the first byte of the keyboard's output data can be ignored
Matrix_ThrowByte();
-#if ( DEBOUNCING_DELAY > 0 )
+#if ( DEBOUNCE > 0 )
for ( uint8_t row = 0 ; row < MATRIX_ROWS ; ++row ) {
//transfer old debouncing values
#endif
-#if ( DEBOUNCING_DELAY > 0 )
- if ( debouncing && ( timer_elapsed( debouncing_time ) > DEBOUNCING_DELAY ) ) {
+#if ( DEBOUNCE > 0 )
+ if ( debouncing && ( timer_elapsed( debouncing_time ) > DEBOUNCE ) ) {
for ( uint8_t row = 0 ; row < MATRIX_ROWS ; ++row ) {
matrix[row] = matrix_debounce_new[row] ;