-#ifndef REV3_H
-#define REV3_H
+#pragma once
-#include "66.h"
+#include "quantum.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.
{ k80, k81, k82, k83, k84, k85, k86, KC_NO }, \
{ k90, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
-#define KEYMAP LAYOUT
/* LAYOUT_66_ansi, standard 66 key ANSI layout
*/
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, KC_NO, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, KC_NO, KC_NO, KC_NO, k46, KC_NO }, \
- { k50, k51, k52, k53, k54, KC_NO, KC_NO, k57 }, \
+ { k50, k51, k52, k53, k54, KC_NO, k56, k57 }, \
{ k60, k61, k62, k63, k64, k65, KC_NO, k67 }, \
{ k70, k71, k72, k73, KC_NO, k75, KC_NO, KC_NO }, \
{ k80, k81, k82, k83, KC_NO, k85, k86, KC_NO }, \
{ KC_NO, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
-#endif
+#define KEYMAP LAYOUT