-#ifndef REV2_H
-#define REV2_H
+#pragma once
-#include "66.h"
+#include "quantum.h"
/* Clueboard matrix layout
* ,-----------------------------------------------------------. ,---.
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
-#define LAYOUT( \
+#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k07, k50, k51, k52, k53, k54, k55, k56, k57, \
k10, k11, k12, k13, k14, k15, k16, k17, k60, k61, k62, k63, k64, k65, k67, \
k20, k21, k22, k23, k24, k25, k26, k27, k70, k71, k72, k73, k74, k75, \
{ k80, k81, k82, k83, k84, k85, k86, KC_NO }, \
{ k90, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
-#define KEYMAP LAYOUT
/* LAYOUT_66_ansi, standard 66 key ANSI layout
*/
{ KC_NO, KC_NO, k92, k93, k94, k95, k96, k97 } \
}
-#endif
+#define KEYMAP LAYOUT_all
+#define LAYOUT LAYOUT_all