-#include "60.h"
-
-#define _______ KC_TRNS
+#include QMK_KEYBOARD_H
enum keyboard_layers {
- _BL,
- _FL,
- _CL
+ _BL,
+ _FL,
+ _CL
+};
+
+enum custom_keycodes {
+ S_BSKTC = SAFE_RANGE,
+ S_ODEJY,
+ S_RCKBY,
+ S_DOEDR,
+ S_SCALE,
+ S_ONEUP,
+ S_COIN,
+ S_SONIC,
+ S_ZELDA
};
-const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+#ifdef AUDIO_ENABLE
+ float song_basketcase[][2] = SONG(BASKET_CASE);
+ float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
+ float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
+ float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
+ float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+ float song_coin[][2] = SONG(COIN_SOUND);
+ float song_one_up[][2] = SONG(ONE_UP_SOUND);
+ float song_sonic_ring[][2] = SONG(SONIC_RING);
+ float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
* |Ctrl |Gui|Alt | Space |Alt |Gui|Fn |Ctrl |
* `-----------------------------------------------------------'
*/
- [_BL] = KEYMAP(
+ [_BL] = LAYOUT_all(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_BSLS, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
- [_FL] = KEYMAP(
+ [_FL] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, \
- _______, _______, _______, _______, _______, _______, MO(_FL), _______),
- [_CL] = KEYMAP(
- BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
+ _______,_______,_______, _______, _______, _______, MO(_FL), _______),
+ [_CL] = LAYOUT_all(
+ BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FL), _______)
};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case S_BSKTC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_basketcase);
+ }
+ return false;
+ case S_ODEJY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_ode_to_joy);
+ }
+ return false;
+ case S_RCKBY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_rock_a_bye_baby);
+ }
+ return false;
+ case S_DOEDR:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_doe_a_deer);
+ }
+ return false;
+ case S_SCALE:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_scale);
+ }
+ return false;
+ case S_ONEUP:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_one_up);
+ }
+ return false;
+ case S_COIN:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_coin);
+ }
+ return false;
+ case S_SONIC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_sonic_ring);
+ }
+ return false;
+ case S_ZELDA:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_zelda_puzzle);
+ }
+ return false;
+ }
+ return true;
+}