#define MATRIX_COL_PINS { D2, D3, D4, D5, D7, E0, E1, B0, E6, B3, B2 }
#define UNUSED_PINS { D0, D1, D6, C5, C6, E4, E5, E7, F0, F1, A0, A1, A2, A3, A4, A5, A6, A7 }
-/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCING_DELAY 5
+#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* audio support */
#define B7_AUDIO
#define C4_AUDIO
+#define AUDIO_CLICKY
/* number of backlight levels */
// #define BACKLIGHT_PIN B7
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
+#define RGB_DI_PIN C6
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 16
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
*
*/
-/* key combination for magic key command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true