]> git.donarmstrong.com Git - tmk_firmware.git/blobdiff - keyboard/gh60/keymap_poker_set.h
Merge branch 'ps2_mouse_fix'
[tmk_firmware.git] / keyboard / gh60 / keymap_poker_set.h
index 9d776179812149e7ef33c7286df63692e28086d2..e1e4d80eefc4c3bc0cc33e7823a00448d27c3f58 100644 (file)
@@ -1,88 +1,57 @@
+// Poker fix with set(state transition)
+// Fn + Esc = `
+// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
-    /* Layer 0: qwerty */
+    /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 1: colemak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 2: dvorak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
-        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
-        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
-        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer3: workman */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
-        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 4: Poker with Arrow */
+    /* 1: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
-    /* Layer 5: Poker with Esc */
+    /* 2: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
-    /* Layer 6: Poker with Arrow and Esc */
+    /* 3: Poker with Arrow and Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
-    /* Layer 7: Poker Fn'd */
+    /* 4: Poker Fn'd */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
-    /* Layer 8: Poker Fn'd arrow */
+    /* 5: Poker Fn'd arrow */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
-    /* Layer 9: Poker Fn'd Esc */
+    /* 6: Poker Fn'd Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
-    /* Layer 10: Poker Fn'd Arrow + Esc */
+    /* 7: Poker Fn'd Arrow + Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -96,15 +65,16 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
-    [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
-    [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
-    [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
+    [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press
+    [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press
+    [2] = ACTION_LAYER_SET(6, ON_PRESS),     // FN2 move to Fn'd Esc         when press
+    [3] = ACTION_LAYER_SET(7, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press
 
-    [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
-    [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
-    [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
-    [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
+    //[4] = ACTION_LAYER_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release
+    [4] = ACTION_LAYER_SET(0, ON_RELEASE),   // FN4 clear overlay            when release
+    [5] = ACTION_LAYER_SET(1, ON_RELEASE),   // FN5 move to arrow            when release
+    [6] = ACTION_LAYER_SET(2, ON_RELEASE),   // FN6 move to Esc              when release
+    [7] = ACTION_LAYER_SET(3, ON_RELEASE),   // FN7 move to arrow + Esc      when release
 
-    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
+    [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
 };