#include "ergodox_ez.h"
#include "debug.h"
#include "action_layer.h"
-#include "keymap_extras/keymap_german.h"
+#include "keymap_german.h"
// Layer names
#define BASE 0 // default layer
};
// Runs just one time when the keyboard initializes.
-void * matrix_init_user(void) {
+void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
-void * matrix_scan_user(void) {
+void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);