KEYMAP( // Layer0: default, leftled:none
// left hand
GRV, 1, 2, 3, 4, 5, BSLS,
- TAB, Q, W, E, R, T, NO,
+ TAB, Q, W, E, R, T, FN23,
FN11,FN28,FN29,FN30,FN31,G,
FN12,FN24,FN25,FN26,FN27,B, HOME,
FN21,FN20,CAPS,FN13,FN14,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer2: numpad, leftled:blue
+ KEYMAP( // Layer2: numpad, leftled:mid/blue
// left hand
TRNS,NO, NO, NO, NO, PAUS,PSCR,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer3: F-keys + PgUp/PgDn on right hand, leftled:green
+ KEYMAP( // Layer3: F-keys + PgUp/PgDn on right hand, leftled:bot/green
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,RSFT,RCTL
),
- KEYMAP( // Layer4: unconvenient keys on right hand, leftled:red
+ KEYMAP( // Layer4: unconvenient keys on right hand, leftled:top/white
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,
TRNS,TRNS,TRNS,
- // in Workman right hand will be:
- // +
- // ^ { } ( ) =
- // ' ! $ " ; \
- // # [ < > ] \
- //
+ /* in Workman right hand will be:
+ +
+ ^ { } ( ) =
+ ' ! $ " ; \
+ # [ < > ] \
+ */
// right hand
NO, NO, NO, NO, NO, NO, PPLS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer5: F-keys instead of numbers, leftled:red
+ KEYMAP( // Layer5: F-keys instead of numbers, leftled:top/white
// left hand
TRNS,F1, F2, F3, F4, F5, F6,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer6: F-keys, cursor, Workman-layer switch, Teensy, leftled:red+onboard
+ KEYMAP( // Layer6: F-keys, Teensy, Workman-layer switch, leftled:top/white+onboard
// left hand
TRNS,F1, F2, F3, F4, F5, F6,
- FN0, NO, PGUP,UP, PGDN,PGUP,TRNS,
- TRNS,NO, LEFT,DOWN,RGHT,PGDN,
- TRNS,INS, DEL, END, HOME,NO, TRNS,
+ FN0, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
FN18,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
- F7, F8, F9, F10, F11, F12, MINS,
- TRNS,PGUP,PGUP,UP, PGDN,NO, FN0,
- PGDN,LEFT,DOWN,RGHT,NO, TRNS,
- TRNS,NO, HOME,END, DEL, INS, TRNS,
+ F7, F8, F9, F10, F11, F12, TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN0,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
// rarely used
//
- KEYMAP( // Layer7: F-keys only, leftled:red
+ KEYMAP( // Layer7: F-keys only, leftled:top/white
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,F13, F14, F15, F16, NO, TRNS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer8: mouse and navigation, leftled:blue and green
+ KEYMAP( // Layer8: mouse and navigation, leftled:mid/blue+bot/green
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
- TRNS,NO, NO, TRNS,NO, NO,
- TRNS,NO, NO, TRNS,NO, NO, TRNS,
+ TRNS,NO, NO, NO, ACL0,NO, TRNS,
+ TRNS,NO, NO, TRNS,ACL1,NO,
+ TRNS,NO, NO, TRNS,ACL2,NO, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
/* id for user defined functions */
enum function_id {
TEENSY_KEY,
+ L_CTRL_ALT_ENT,
+ R_CTRL_ALT_ENT,
};
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
+ [0] = ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
- ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
+ [1] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman
+ [2] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman
+ [3] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman
+ [4] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
- ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
- ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
- ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
- ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
- ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
+ [5] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
+ [6] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
+ [7] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
+ [8] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins
+ [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
+ [10] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
- ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN11 = LShift with tap Tab
- ACTION_MODS_TAP_KEY(MOD_LCTL, KC_GRV), // FN12 = LCtrl with tap Tilda
- ACTION_MODS_TAP_KEY(MOD_LALT, KC_SPC), // FN13 = LAlt with tap Space
- ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN14 = LGui with tap Escape
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_QUOT), // FN15 = RShift with tap quotes
- ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RBRC), // FN16 = RCtrl with tap ]
+ [11] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN11 = LShift with tap Tab
+ [12] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_GRV), // FN12 = LCtrl with tap Tilda
+ [13] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_SPC), // FN13 = LAlt with tap Space
+ [14] = ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN14 = LGui with tap Escape
+ [15] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_QUOT), // FN15 = RShift with tap quotes
+ [16] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RBRC), // FN16 = RCtrl with tap ]
- ACTION_LAYER_SET(0, ON_BOTH), // FN17 - set Layer0
- ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level
- ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys
+ [17] = ACTION_LAYER_SET(0, ON_BOTH), // FN17 - set Layer0
+ [18] = ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level
+ [19] = ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys
- ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
- ACTION_LAYER_TAP_KEY(5, KC_ENT), // FN21 - momentary Layer5 on Enter, to use with F* keys on top row
- ACTION_LAYER_TAP_KEY(6, KC_ENT), // FN22 - momentary Layer6 on Enter, to use with F* keys on top row, cursor, Teensy, Workman-layer switch
- ACTION_LAYER_MOMENTARY(7), // FN23 - momentary Layer7, to use with F* keys (F1-F24)
+ [20] = ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
+ [21] = ACTION_FUNCTION_TAP(L_CTRL_ALT_ENT), // FN21 - momentary Layer5+CTRL+ALT on Enter, to use with F* keys on top row
+ [22] = ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT), // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row, Teensy, Workman-layer switch
+ [23] = ACTION_LAYER_TAP_KEY(7, KC_BSLS), // FN23 - momentary Layer7 on ' , to use with F* keys (F1-F24)
- ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
- ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys
- ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
- ACTION_LAYER_TAP_KEY(2, KC_V), // FN27 = momentary Layer2 on V key, to use with Numpad keys
+ [24] = ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
+ [25] = ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys
+ [26] = ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
+ [27] = ACTION_LAYER_TAP_KEY(2, KC_V), // FN27 = momentary Layer2 on V key, to use with Numpad keys
// i'd like to remove this - will try to get used to live without this and convert them to usual keys
- ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
- ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
- ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
- ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
+ [28] = ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
+ [29] = ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
+ [30] = ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
+ [31] = ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
};
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
- print("action_function called\n");
- print("id = "); phex(id); print("\n");
- print("opt = "); phex(opt); print("\n");
+ // print("action_function called\n");
+ // print("id = "); phex(id); print("\n");
+ // print("opt = "); phex(opt); print("\n");
+
if (id == TEENSY_KEY) {
clear_keyboard();
print("\n\nJump to bootloader... ");
- _delay_ms(250);
+ _delay_ms(50);
bootloader_jump(); // should not return
print("not supported.\n");
}
+
+ if (id == L_CTRL_ALT_ENT || id == R_CTRL_ALT_ENT) {
+ if (record->tap.count == 0 || record->tap.interrupted) {
+ uint8_t weak_mods;
+ uint8_t layer;
+
+ if (id == L_CTRL_ALT_ENT) {
+ weak_mods = MOD_BIT(KC_LCTL) | MOD_BIT(KC_LALT);
+ layer = 5;
+ } else {
+ weak_mods = MOD_BIT(KC_RCTL) | MOD_BIT(KC_RALT);
+ layer = 6;
+ }
+
+ if (record->event.pressed) {
+ layer_on(layer);
+ add_weak_mods(weak_mods);
+ } else {
+ del_weak_mods(weak_mods);
+ layer_off(layer);
+ }
+ } else {
+ if (record->event.pressed) {
+ add_key(KC_ENT);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ENT);
+ send_keyboard_report();
+ }
+ }
+ }
}