]> git.donarmstrong.com Git - tmk_firmware.git/blobdiff - keyboard/ergodox/keymap_cub.h
Updates to CUB's layout - improvements on Layer4
[tmk_firmware.git] / keyboard / ergodox / keymap_cub.h
index 42e3ccc7bd4eb514ad0c69e450af95079d12a0be..160e19bb60c5a8213b84a5340560ead6f6e460bd 100644 (file)
@@ -93,7 +93,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     KEYMAP(  // Layer0: default, leftled:none
         // left hand
         GRV, 1,   2,   3,   4,   5,   BSLS,
-        TAB, Q,   W,   E,   R,   T,   FN23,
+        FN2, Q,   W,   E,   R,   T,   FN23,
         FN11,FN28,FN29,FN30,FN31,G,
         FN12,FN24,FN25,FN26,FN27,B,   HOME,
         FN21,FN20,CAPS,FN13,FN14,
@@ -186,15 +186,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                  TRNS,TRNS,TRNS,
 
         /* in Workman right hand will be:
-                        +
-              ^ { } ( ) =
+                { } ( ) +
+              ^ ! ?     =
               ' ! $ " ; \
               # [ < > ] \
         */
 
         // right hand
-             NO,  NO,  NO,  NO,  NO,  NO,  PPLS,
-             TRNS,MINS,4,   5,   9,   0,   EQL,
+             NO,  NO,  4,   5,   9,   0,   PPLS,
+             TRNS,MINS,2,   FN5, 9,   0,   EQL,
                   BSLS,2,   P,   FN1, 1,   FN2,
              TRNS,3,   6,   FN3, FN4, 7,   FN2,
                        TRNS,TRNS,TRNS,TRNS,TRNS,
@@ -224,7 +224,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         TRNS,TRNS,TRNS
     ),
 
-    KEYMAP(  // Layer6: F-keys, Teensy, Workman-layer switch, leftled:top/white+onboard
+    KEYMAP(  // Layer6: F-keys + utils(Teensy, Workman-layer switch), leftled:top/white+onboard
         // left hand
         TRNS,F1,  F2,  F3,  F4,  F5,  F6,
         FN0, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
@@ -251,8 +251,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
     KEYMAP(  // Layer7: F-keys only, leftled:top/white
         // left hand
-        TRNS,NO,  NO,  NO,  NO,  NO,  NO,
-        TRNS,F13, F14, F15, F16, NO,  TRNS,
+        FN0, NO,  NO,  NO,  NO,  NO,  NO,
+        FN1, F13, F14, F15, F16, NO,  FN23,
         TRNS,F17, F18, F19, F20, NO,
         TRNS,F21, F22, F23, F24, NO,  TRNS,
         TRNS,TRNS,TRNS,TRNS,TRNS,
@@ -261,7 +261,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                  TRNS,TRNS,TRNS,
         // right hand
              NO,  NO,  NO,  NO,  NO,  NO,  TRNS,
-             TRNS,NO,  F1,  F2,  F3,  F4,  TRNS,
+             FN23,NO,  F1,  F2,  F3,  F4,  TRNS,
                   NO,  F5,  F6,  F7,  F8,  TRNS,
              TRNS,NO,  F9,  F10, F11, F12, TRNS,
                        TRNS,TRNS,TRNS,TRNS,TRNS,
@@ -339,13 +339,21 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
 };
 
-/* id for user defined functions */
+/* id for user defined functions & macros */
 enum function_id {
     TEENSY_KEY,
+    CUSTOM_KEY,
     L_CTRL_ALT_ENT,
     R_CTRL_ALT_ENT,
 };
 
+enum macro_id {
+    XMONAD_RESET,
+    PASSWORD1,
+    PASSWORD2,
+    PASSWORD3,
+};
+
 /*
  * Fn action definition
  */
@@ -375,21 +383,40 @@ static const uint16_t PROGMEM fn_actions[] = {
     [18] =  ACTION_LAYER_SET(1, ON_BOTH),                   // FN18 - set Layer1, to use Workman layout at firmware level
     [19] =  ACTION_LAYER_SET(2, ON_BOTH),                   // FN19 - set Layer2, to use with Numpad keys
 
-    [20] =  ACTION_LAYER_MOMENTARY(2),                      // FN20 - momentary Layer2, to use with Numpad keys
     [21] =  ACTION_FUNCTION_TAP(L_CTRL_ALT_ENT),            // FN21 - momentary Layer5+CTRL+ALT on Enter, to use with F* keys on top row
-    [22] =  ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT),            // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row, Teensy, Workman-layer switch
+    [22] =  ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT),            // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row + utils
+
+    [28] =  ACTION_LAYER_TAP_KEY(4, KC_A),                  // FN28 = momentary Layer4 on A key, to use with unconvenient keys
+    [29] =  ACTION_LAYER_TAP_KEY(3, KC_S),                  // FN29 = momentary Layer3 on S key, to use with F* keys
+    [30] =  ACTION_LAYER_TAP_KEY(8, KC_D),                  // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
+    [31] =  ACTION_LAYER_TAP_KEY(2, KC_F),                  // FN31 = momentary Layer2 on F key, to use with Numpad keys
+
+    // i'd like to remove this - will try to get used to live without this and convert them to usual keys
+    [20] =  ACTION_LAYER_MOMENTARY(2),                      // FN20 - momentary Layer2, to use with Numpad keys
+// or
+//  [20] =  ACTION_FUNCTION_TAP(CUSTOM_KEY),                // FN20 - use custom key, with tapping support
+
     [23] =  ACTION_LAYER_TAP_KEY(7, KC_BSLS),               // FN23 - momentary Layer7 on ' , to use with F* keys (F1-F24)
 
     [24] =  ACTION_LAYER_TAP_KEY(4, KC_Z),                  // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
     [25] =  ACTION_LAYER_TAP_KEY(3, KC_X),                  // FN25 = momentary Layer3 on X key, to use with F* keys
     [26] =  ACTION_LAYER_TAP_KEY(8, KC_C),                  // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
     [27] =  ACTION_LAYER_TAP_KEY(2, KC_V),                  // FN27 = momentary Layer2 on V key, to use with Numpad keys
+};
 
-    // i'd like to remove this - will try to get used to live without this and convert them to usual keys
-    [28] =  ACTION_LAYER_TAP_KEY(4, KC_A),                  // FN28 = momentary Layer4 on A key, to use with unconvenient keys
-    [29] =  ACTION_LAYER_TAP_KEY(3, KC_S),                  // FN29 = momentary Layer3 on S key, to use with F* keys
-    [30] =  ACTION_LAYER_TAP_KEY(8, KC_D),                  // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
-    [31] =  ACTION_LAYER_TAP_KEY(2, KC_F),                  // FN31 = momentary Layer2 on F key, to use with Numpad keys
+static const uint16_t PROGMEM fn_actions_4[] = {
+    [1] =   ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),             // FN1  = Shifted BackSlash // " in Workman
+    [2] =   ACTION_MODS_KEY(MOD_LSFT, KC_MINS),             // FN2  = Shifted Minus     // \ in Workman
+    [3] =   ACTION_MODS_KEY(MOD_LSFT, KC_COMM),             // FN3  = Shifted comma     // < in Workman
+    [4] =   ACTION_MODS_KEY(MOD_LSFT, KC_DOT),              // FN4  = Shifted dot       // > in Workman
+    [5] =   ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),             // FN5  = Shifted slash     // ? in Workman
+};
+
+static const uint16_t PROGMEM fn_actions_7[] = {
+    [0] =   ACTION_MACRO(XMONAD_RESET),                     // FN0  = xmonad-reanimator
+    [1] =   ACTION_MACRO(PASSWORD1),                        // FN1  = default password
+    [2] =   ACTION_MACRO(PASSWORD1),                        // FN2  = other password
+    [3] =   ACTION_MACRO(PASSWORD1),                        // FN3  = mega password
 };
 
 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
@@ -436,5 +463,88 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
             }
         }
     }
+
+
+/*
+ * just an example of custom key implementation
+ * not really needed with custom keymap_fn_to_action(),
+ * because it will allow you to have 32 FN** keys on EACH layer
+ */
+
+/*
+    keyevent_t event = record->event;
+
+    if (id == CUSTOM_KEY) {
+        uint8_t layer = biton32(layer_state);
+        uint8_t col = event.key.col;
+        uint8_t row = event.key.row;
+        uint8_t handled = 0;
+
+        if (event.pressed) {
+            if (layer == XXX && col == XXX && row == XXX) {
+                    action_macro_play(
+                        MACRO(
+                            ...........
+                        END)
+                    );
+                    handled++;
+                }
+            }
+        }
+
+        if (!handled) {
+            print("custom key not handled");
+            print(": layer "); pdec(layer);
+            print(", col "); pdec(col);
+            print(", row "); pdec(row);
+            print("\n");
+        }
+    }
+*/
+
+}
+
+#include "keymap_passwords.h"
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+    if (record->event.pressed) {
+        switch (id) {
+            case XMONAD_RESET:  return MACRO_XMONAD_RESET;
+            case PASSWORD1:     return MACRO_PASSWORD1;
+        }
+    }
+    return MACRO_NONE;
+}
+
+#define FN_ACTIONS_SIZE     (sizeof(fn_actions)   / sizeof(fn_actions[0]))
+#define FN_ACTIONS_4_SIZE   (sizeof(fn_actions_4) / sizeof(fn_actions_4[0]))
+#define FN_ACTIONS_7_SIZE   (sizeof(fn_actions_7) / sizeof(fn_actions_7[0]))
+
+/*
+ * translates Fn keycode to action
+ * for some layers, use different translation table
+ */
+action_t keymap_fn_to_action(uint8_t keycode)
+{
+    uint8_t layer = biton32(layer_state);
+
+    action_t action;
+    action.code = ACTION_NO;
+
+    if (layer == 4 && FN_INDEX(keycode) < FN_ACTIONS_4_SIZE) {
+        action.code = pgm_read_word(&fn_actions_4[FN_INDEX(keycode)]);
+    }
+
+    if (layer == 7 && FN_INDEX(keycode) < FN_ACTIONS_7_SIZE) {
+        action.code = pgm_read_word(&fn_actions_7[FN_INDEX(keycode)]);
+    }
+
+    // by default, use fn_actions from default layer 0
+    // this is needed to get mapping for same key, that was used switch to some layer,
+    // to have possibility to switch layers back
+    if (action.code == ACTION_NO && FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
+        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+    }
+
+    return action;
 }