class Engine {
public:
- virtual ~Engine(){};
+ Engine();
+ virtual ~Engine(){}
virtual bool getInput() = 0;
-// string getCommand() { return command; }
- vector<string> getOptions() { return options; }
+ virtual string getCommand();
+ virtual string getOutputDir() { return cFactory->getOutputDir(); }
+ vector<string> getOptions() { return options; }
protected:
-// string command;
vector<string> options;
+ CommandFactory* cFactory;
};