Engine() { cFactory = new CommandFactory(); }
virtual ~Engine(){ delete cFactory; }
virtual bool getInput() = 0;
-// string getCommand() { return command; }
+ virtual string getCommand();
vector<string> getOptions() { return options; }
virtual void terminateCommand(int);
protected:
-// string command;
vector<string> options;
CommandFactory* cFactory;
};
virtual bool getInput();
private:
GlobalData* globaldata;
- vector<string> previousInputs; //this is used to make the arrow keys work
-
};