From this point forward the configuration is the same for all the drivers. The struct rgb_led array tells the system for each led, what key electrical matrix it represents, what the physical position is on the board, and if the led is for a modifier key or not. Here is a brief example:
```C
-const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
+rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col << 4}
* | {x=0..224, y=0..64}
- * | | modifier
+ * | | flags
* | | | */
{{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
- {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
+ {{0|(1<<4)}, {20.36*1, 21.33*0}, 4},
....
}
```
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
-`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
+`flags` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
+
+## Flags
+
+|Define |Description |
+|------------------------------------|-------------------------------------------|
+|`#define HAS_FLAGS(bits, flags)` |Returns true if `bits` has all `flags` set.|
+|`#define HAS_ANY_FLAGS(bits, flags)`|Returns true if `bits` has any `flags` set.|
+|`#define LED_FLAG_NONE 0x00` |If thes LED has no flags. |
+|`#define LED_FLAG_ALL 0xFF` |If thes LED has all flags. |
+|`#define LED_FLAG_MODIFIER 0x01` |If the Key for this LED is a modifier. |
+|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
+|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
## Keycodes
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
- RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
RGB_MATRIX_EFFECT_MAX
};
```
-
+
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
-## Custom layer effects
+## Custom RGB Matrix Effects
-Custom layer effects can be done by defining this in your `<keyboard>.c`:
+By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
+
+To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
+
+`rgb_matrix_user.inc` should go in the root of the keymap directory.
+`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
-void rgb_matrix_indicators_kb(void) {
- rgb_matrix_set_color(index, red, green, blue);
+// !!! DO NOT ADD #pragma once !!! //
+
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(my_cool_effect)
+RGB_MATRIX_EFFECT(my_cool_effect2)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// e.g: A simple effect, self-contained within a single method
+static bool my_cool_effect(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
+ }
+ return led_max < DRIVER_LED_TOTAL;
}
+
+// e.g: A more complex effect, relying on external methods and state, with
+// dedicated init and run methods
+static uint8_t some_global_state;
+static void my_cool_effect2_complex_init(effect_params_t* params) {
+ some_global_state = 1;
+}
+static bool my_cool_effect2_complex_run(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
+ }
+
+ return led_max < DRIVER_LED_TOTAL;
+}
+static bool my_cool_effect2(effect_params_t* params) {
+ if (params->init) my_cool_effect2_complex_init(params);
+ return my_cool_effect2_complex_run(params);
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
```
-A similar function works in the keymap as `rgb_matrix_indicators_user`.
+For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors