```c
enum custom_keycodes {
- MY_CUSTOM_MACRO = SAFE_RANGE
+ QMKBEST = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- switch(keycode) {
- case MY_CUSTOM_MACRO:
- SEND_STRING("QMK is the best thing ever!"); // this is our macro!
- return false;
- }
- }
- return true;
+ switch (keycode) {
+ case QMKBEST:
+ if (record->event.pressed) {
+ // when keycode QMKBEST is pressed
+ SEND_STRING("QMK is the best thing ever!");
+ } else {
+ // when keycode QMKBEST is released
+ }
+ break;
+
+ }
+ return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = {
- {MY_CUSTOM_MACRO, KC_ESC}
- }
+ [0] = {
+ {QMKBEST, KC_ESC}
+ }
};
```
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
-We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
+We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
You might want to add more than one macro.
```c
enum custom_keycodes {
- MY_CUSTOM_MACRO = SAFE_RANGE,
- MY_OTHER_MACRO
+ QMKBEST = SAFE_RANGE,
+ QMKURL,
+ MY_OTHER_MACRO
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- switch(keycode) {
- case MY_CUSTOM_MACRO:
- SEND_STRING("QMK is the best thing ever!");
- return false;
- case MY_OTHER_MACRO:
- SEND_STRING(SS_LCTRL("ac")); // selects all and copies
- return false;
- }
- }
- return true;
+ switch (keycode) {
+ case QMKBEST:
+ if (record->event.pressed) {
+ // when keycode QMKBEST is pressed
+ SEND_STRING("QMK is the best thing ever!");
+ } else {
+ // when keycode QMKBEST is released
+ }
+ break;
+ case QMKURL:
+ if (record->event.pressed) {
+ // when keycode QMKURL is pressed
+ SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
+ } else {
+ // when keycode QMKURL is released
+ }
+ break;
+ case MY_OTHER_MACRO:
+ if (record->event.pressed) {
+ SEND_STRING(SS_LCTRL("ac")); // selects all and copies
+ }
+ break;
+ }
+ return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = {
- {MY_CUSTOM_MACRO, MY_OTHER_MACRO}
- }
+ [0] = {
+ {MY_CUSTOM_MACRO, MY_OTHER_MACRO}
+ }
};
```
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
- if (record->event.pressed) {
- switch(id) {
- case 0:
- return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
- case 1:
- return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
- }
- }
- return MACRO_NONE;
+ if (record->event.pressed) {
+ switch(id) {
+ case 0:
+ return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
+ case 1:
+ return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
+ }
+ }
+ return MACRO_NONE;
};
```
This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
- if (!record->event.pressed) {
+ if (!record->event.pressed) {
### Macro Commands
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = KEYMAP(
- M(0), M(1)
- ),
+ [0] = KEYMAP(
+ M(0), M(1)
+ ),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
- if (record->event.pressed) {
- switch(id) {
- case 0:
- return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
- case 1:
- return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
- }
- }
- return MACRO_NONE;
+ if (record->event.pressed) {
+ switch(id) {
+ case 0:
+ return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
+ case 1:
+ return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
+ }
+ }
+ return MACRO_NONE;
};
```
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = KEYMAP(
- M_HI, M_BYE
- ),
+ [0] = KEYMAP(
+ M_HI, M_BYE
+ ),
};
```
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
```c
- if (record->event.pressed) {
- // on keydown
- } else {
- // on keyup
- }
+ if (record->event.pressed) {
+ // on keydown
+ } else {
+ // on keyup
+ }
```
### `register_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
+If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
+
### `clear_keyboard();`
This will clear all mods and keys currently pressed.
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
- switch(id) {
- case 0: {
- if (record->event.pressed) {
- return MACRO( D(LCTL), T(C), U(LCTL), END );
- } else {
- return MACRO( D(LCTL), T(V), U(LCTL), END );
- }
- break;
- }
- }
- return MACRO_NONE;
+ switch(id) {
+ case 0: {
+ if (record->event.pressed) {
+ return MACRO( D(LCTL), T(C), U(LCTL), END );
+ } else {
+ return MACRO( D(LCTL), T(V), U(LCTL), END );
+ }
+ break;
+ }
+ }
+ return MACRO_NONE;
};
```