LAYOUTS = 60_ansi
-`LAYOUTS` can be appended in the subproject's `rules.mk`:
+`LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
- LAYOUTS += 60_iso
+ LAYOUTS = 60_iso
-but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
+but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Tips for making layouts keyboard-agnostic
-Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
+Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
-* `KEYBOARD_<keyboard>`
-* `SUBPROJECT_<subproject>`
+* `KEYBOARD_<folder1>_<folder2>`
For example:
```c
#ifdef KEYBOARD_planck
- #ifdef SUBPROJECT_rev4
+ #ifdef KEYBOARD_planck_rev4
planck_rev4_function();
#endif
#endif
```
-Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.
\ No newline at end of file
+Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
\ No newline at end of file