* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
+* `#define DIRECT_PINS { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
+ * pins mapped to rows and columns, from left to right. Defines a matrix where each switch is connected to a separate pin and ground.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
- * enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
+ * enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
- * enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
+ * enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
- * enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
+ * enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
* `#define BACKLIGHT_LEVELS 3`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
-* `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
+* `#define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
+* `#define TAPPING_TERM_PER_KEY`
+ * enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](feature_advanced_keycodes.md#retro-tapping) for details
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
- * If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
+ * If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
## RGB Light Configuration
* `#define RGB_DI_PIN D7`
- * pin the DI on the ws2812 is hooked-up to
+ * pin the DI on the WS2812 is hooked-up to
* `#define RGBLIGHT_ANIMATIONS`
* run RGB animations
-* `#define RGBLED_NUM 15`
+* `#define RGBLED_NUM 12`
* number of LEDs
+* `#define RGBLIGHT_SPLIT`
+ * Needed if both halves of the board have RGB LEDs wired directly to the RGB output pin on the controllers instead of passing the output of the left half to the input of the right half
+* `#define RGBLED_SPLIT { 6, 6 }`
+ * number of LEDs connected that are directly wired to `RGB_DI_PIN` on each half of a split keyboard
+ * First value indicates number of LEDs for left half, second value is for the right half
+ * When RGBLED_SPLIT is defined, RGBLIGHT_SPLIT is implicitly defined.
* `#define RGBLIGHT_HUE_STEP 12`
* units to step when in/decreasing hue
* `#define RGBLIGHT_SAT_STEP 25`
Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk
+* `SPLIT_TRANSPORT = custom`
+ * Allows replacing the standard split communication routines with a custom one. ARM based split keyboards must use this at present.
+
### Setting Handedness
One thing to remember, the side that the USB port is plugged into is always the master half. The side not plugged into USB is the slave.
1. Set `SPLIT_HAND_PIN`: Reads a pin to determine handedness. If pin is high, it's the left side, if low, the half is determined to be the right side
2. Set `EE_HANDS` and flash `eeprom-lefthand.eep`/`eeprom-righthand.eep` to each half
+ * For boards with DFU bootloader you can use `:dfu-split-left`/`:dfu-split-right` to flash these EEPROM files
+ * For boards with Caterina bootloader (like stock Pro Micros), use `:avrdude-split-left`/`:avrdude-split-right`
3. Set `MASTER_RIGHT`: Half that is plugged into the USB port is determined to be the master and right half (inverse of the default)
4. Default: The side that is plugged into the USB port is the master half and is assumed to be the left half. The slave side is the right half
-* `#define SPLIT_HAND_PIN B7`
+#### Defines for handedness
+
+* `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined)
* `#define MATRIX_COL_PINS_RIGHT { <col pins> }`
* If you want to specify a different pinout for the right half than the left half, you can define `MATRIX_ROW_PINS_RIGHT`/`MATRIX_COL_PINS_RIGHT`. Currently, the size of `MATRIX_ROW_PINS` must be the same as `MATRIX_ROW_PINS_RIGHT` and likewise for the definition of columns.
+* `#define RGBLED_SPLIT { 6, 6 }`
+ * See [RGB Light Configuration](#rgb-light-configuration)
+
* `#define SELECT_SOFT_SERIAL_SPEED <speed>` (default speed is 1)
* Sets the protocol speed when using serial communication
* Speeds:
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
+* `CUSTOM_MATRIX`
+ * Allows replacing the standard matrix scanning routine with a custom one.
+* `DEBOUNCE_TYPE`
+ * Allows replacing the standard key debouncing routine with an alternative or custom one.
* `WAIT_FOR_USB`
* Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK`