#include "keycode.h"
#include "action.h"
#include "action_macro.h"
-#include "layer_switch.h"
#include "util.h"
#include "keymap.h"
DUMMY,
};
-const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
//uint8_t tap_count = record->tap_count;
* Fn actions
*/
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_KEYMAP_TAP_TOGGLE(0), // FN0
- ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1
- ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2
- ACTION_KEYMAP_MOMENTARY(2), // FN3
+ ACTION_LAYER_TAP_TOGGLE(0), // FN0
+ ACTION_LAYER_TAP_KEY(1, KC_SLASH), // FN1
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN2
+ ACTION_LAYER_MOMENTARY(2), // FN3
ACTION_MACRO(LBRACKET), // FN4
ACTION_MACRO(RBRACKET), // FN5
ACTION_MACRO(DUMMY), // FN6
* No need to edit.
*/
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
-#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
- /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
- if (layer & OVERLAY_BIT) {
- layer &= OVERLAY_MASK;
- if (layer < OVERLAYS_SIZE) {
- return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
- } else {
- return KC_TRANSPARENT;
- }
- }
- /* Keymap: 0-15 */
- else {
- if (layer < KEYMAPS_SIZE) {
- return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
- } else {
- // fall back to layer 0
- return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
- }
+ if (layer < KEYMAPS_SIZE) {
+ return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+ } else {
+ // fall back to layer 0
+ return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}