#include "action.h"
-/* overlays are asigned at layer 16-31 */
-#define OVERLAY_BIT 0x10
-#define OVERLAY_MASK 0x0F
-
-
/*
* Default Layer
*/
/*
* Keymap Layer
*/
-#ifndef NO_ACTION_KEYMAP
+#ifndef NO_ACTION_LAYER
extern uint16_t keymap_stat;
/* return current active layer */
uint8_t keymap_get_layer(void);
#endif
-/*
- * Overlay Layer
- */
-#ifndef NO_ACTION_OVERLAY
-extern uint16_t overlay_stat;
-/* return current active layer */
-uint8_t overlay_get_layer(void);
-void overlay_clear(void);
-void overlay_set(uint16_t stat);
-void overlay_move(uint8_t layer);
-void overlay_on(uint8_t layer);
-void overlay_off(uint8_t layer);
-void overlay_invert(uint8_t layer);
-/* bitwise operation */
-void overlay_or(uint16_t stat);
-void overlay_and(uint16_t stat);
-void overlay_xor(uint16_t stat);
-void overlay_debug(void);
-#else
-#define overlay_stat 0
-#define overlay_get_layer()
-#define overlay_clear()
-#define overlay_set(stat)
-#define overlay_move(layer)
-#define overlay_on(layer)
-#define overlay_off(layer)
-#define overlay_invert(layer)
-#define overlay_or(stat)
-#define overlay_and(stat)
-#define overlay_xor(stat)
-#define overlay_debug()
-#endif
-
-
-
/* return action depending on current layer status */
action_t layer_switch_get_action(key_t key);