#include "action.h"
-/* layer used currently */
-extern uint8_t current_layer;
-/* layer to return or start with */
-extern uint8_t default_layer;
+#ifdef BOOTMAGIC_ENABLE
+/* NOTE: Not portable. Bit field order depends on implementation */
+typedef union {
+ uint8_t raw;
+ struct {
+ bool swap_control_capslock:1;
+ bool capslock_to_control:1;
+ bool swap_lalt_lgui:1;
+ bool swap_ralt_rgui:1;
+ bool no_gui:1;
+ bool swap_grave_esc:1;
+ bool swap_backslash_backspace:1;
+ bool nkro:1;
+ };
+} keymap_config_t;
+keymap_config_t keymap_config;
+#endif
+
+
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
+
+/* translates Fn keycode to action */
+action_t keymap_fn_to_action(uint8_t keycode);
+
+
+#ifdef USE_LEGACY_KEYMAP
/*
- * legacy keymap interface: keycode
+ * Legacy keymap
+ * Consider using new keymap API above instead.
*/
+/* keycode of key */
+__attribute__ ((deprecated))
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
+
/* layer to move during press Fn key */
+__attribute__ ((deprecated))
uint8_t keymap_fn_layer(uint8_t fn_bits);
+
/* keycode to send when release Fn key without using */
+__attribute__ ((deprecated))
uint8_t keymap_fn_keycode(uint8_t fn_bits);
-
-/*
- * new keymap interface: action
- */
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
+#endif
#endif