along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
-#include <util/delay.h>
#include "keyboard.h"
#include "matrix.h"
#include "keymap.h"
#include "command.h"
#include "util.h"
#include "sendchar.h"
-#include "bootloader.h"
+#include "bootmagic.h"
+#include "eeconfig.h"
+#include "backlight.h"
#ifdef MOUSEKEY_ENABLE
-#include "mousekey.h"
+# include "mousekey.h"
+#endif
+#ifdef PS2_MOUSE_ENABLE
+# include "ps2_mouse.h"
#endif
-void keyboard_init(void)
+#ifdef MATRIX_HAS_GHOST
+static bool has_ghost_in_row(uint8_t row)
{
- // TODO: configuration of sendchar impl
- print_sendchar_func = sendchar;
+ matrix_row_t matrix_row = matrix_get_row(row);
+ // No ghost exists when less than 2 keys are down on the row
+ if (((matrix_row - 1) & matrix_row) == 0)
+ return false;
+
+ // Ghost occurs when the row shares column line with other row
+ for (uint8_t i=0; i < MATRIX_ROWS; i++) {
+ if (i != row && (matrix_get_row(i) & matrix_row))
+ return true;
+ }
+ return false;
+}
+#endif
+
+void keyboard_init(void)
+{
timer_init();
matrix_init();
-
- /* matrix scan for boot magic keys */
-#ifdef DEBOUNCE
- uint8_t scan = DEBOUNCE * 2;
- while (scan--) { matrix_scan(); _delay_ms(1); }
-#else
- matrix_scan();
+#ifdef PS2_MOUSE_ENABLE
+ ps2_mouse_init();
#endif
- /* boot magic keys */
-#ifdef IS_BOOTMAGIC_BOOTLOADER
- /* kick up bootloader */
- if (IS_BOOTMAGIC_BOOTLOADER()) bootloader_jump();
-#endif
-#ifdef IS_BOOTMAGIC_DEBUG
- if (IS_BOOTMAGIC_DEBUG()) debug_enable = true;
+#ifdef BOOTMAGIC_ENABLE
+ bootmagic();
#endif
-#ifdef PS2_MOUSE_ENABLE
- ps2_mouse_init();
+#ifdef BACKLIGHT_ENABLE
+ backlight_init();
#endif
}
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
if (debug_matrix) matrix_print();
-
+#ifdef MATRIX_HAS_GHOST
+ if (has_ghost_in_row(r)) {
+ matrix_prev[r] = matrix_row;
+ continue;
+ }
+#endif
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
action_exec((keyevent_t){
- .key = (key_t){ .row = r, .col = c },
+ .key = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & ((matrix_row_t)1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */
});
action_exec(TICK);
MATRIX_LOOP_END:
+
#ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration
mousekey_task();
#endif
+
+#ifdef PS2_MOUSE_ENABLE
+ ps2_mouse_task();
+#endif
+
// update LED
if (led_status != host_keyboard_leds()) {
led_status = host_keyboard_leds();
void keyboard_set_leds(uint8_t leds)
{
+ if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
led_set(leds);
}