*/
extern uint32_t default_layer_state;
void default_layer_debug(void);
-void default_layer_set(uint8_t layer);
+void default_layer_set(uint32_t state);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
/* return action depending on current layer status */
-action_t layer_switch_get_action(key_t key);
+action_t layer_switch_get_action(keypos_t key);
#endif