* 000r|0000|0000 0001 Transparent code
* 000r|0000| keycode Key
* 000r|mods|0000 0000 Modifiers
- * 000r|mods| keycode Key and Modifiers
+ * 000r|mods| keycode Modifiers+Key(Modified key)
* r: Left/Right flag(Left:0, Right:1)
*
* ACT_MODS_TAP(001r):
- * 0010|mods|0000 0000 Modifiers with OneShot
- * 0010|mods|0000 00xx (reserved)
- * 0010|mods| keycode Modifiers with Tap Key
+ * 001r|mods|0000 0000 Modifiers with OneShot
+ * 001r|mods|0000 0001 Modifiers with tap toggle
+ * 001r|mods|0000 00xx (reserved)
+ * 001r|mods| keycode Modifiers with Tap Key(Dual role)
*
*
* Other Keys(01xx)
* 1000|ooee|pppE BBBB Layer Bitwise Operation
* oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
* ppp: 4-bit chunk part(0-7)
- * eBBBB: bits and extra bit
- * ee: on event(00:default layer, 01:press, 10:release, 11:both)
+ * EBBBB: bits and extra bit
+ * ee: on event(01:press, 10:release, 11:both)
*
* 1001|xxxx|xxxx xxxx (reserved)
* 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
*
* ACT_LAYER_TAP(101x):
- * 101E|LLLL| keycode Invert with tap key
+ * 101E|LLLL| keycode On/Off with tap key
* 101E|LLLL|1110 xxxx Reserved(0xE0-EF)
* 101E|LLLL|1111 0000 Invert with tap toggle(0xF0)
* 101E|LLLL|1111 0001 On/Off
* 101E|LLLL|1111 0010 Off/On
* 101E|LLLL|1111 0011 Set/Clear
* 101E|LLLL|1111 xxxx Reserved(0xF4-FF)
- * ELLLL: layer(0-31)
+ * ELLLL: layer 0-31(E: extra bit for layer 16-31)
*
*
* Extensions(11xx)
* 1100|opt | id(8) Macro play?
* 1100|1111| id(8) Macro record?
*
+ * ACT_BACKLIGHT(1101):
+ * 1101|opt |level(8) Backlight commands
+ *
* ACT_COMMAND(1110):
* 1110|opt | id(8) Built-in Command exec
*
ACT_MOUSEKEY = 0b0101,
/* Layer Actions */
ACT_LAYER = 0b1000,
- ACT_LAYER_TAP = 0b1010,
- ACT_LAYER_TAP1 = 0b1011,
+ ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
+ ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
/* Extensions */
ACT_MACRO = 0b1100,
+ ACT_BACKLIGHT = 0b1101,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
uint8_t page :2;
uint8_t kind :4;
} usage;
+ struct action_backlight {
+ uint8_t level :8;
+ uint8_t opt :4;
+ uint8_t kind :4;
+ } backlight;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
};
enum mods_codes {
MODS_ONESHOT = 0x00,
+ MODS_TAP_TOGGLE = 0x01,
};
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
-#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods)<<8 | 0)
-#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods)<<8 | (key))
-#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods)<<8 | (key))
-#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods)<<8 | MODS_ONESHOT)
+#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
+#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
+#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
+#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
+#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
/*
/*
* Extensions
*/
+enum backlight_opt {
+ BACKLIGHT_INCREASE = 0,
+ BACKLIGHT_DECREASE = 1,
+ BACKLIGHT_TOGGLE = 2,
+ BACKLIGHT_STEP = 3,
+ BACKLIGHT_LEVEL = 4,
+};
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
+/* Backlight */
+#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
+#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
+#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
+#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
+#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | level)
/* Command */
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */