/* Struct to record event and tap count */
+typedef union {
+ struct {
+ bool interrupted :1;
+ bool reserved2 :1;
+ bool reserved1 :1;
+ bool reserved0 :1;
+ uint8_t count :4;
+ };
+} tap_t;
+
typedef struct {
keyevent_t event;
- uint8_t tap_count;
+ tap_t tap;
} keyrecord_t;
/* Action struct.
/*
* Default Layer
*/
-#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0)
-#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
-#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
-#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
-#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
+#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0)
+#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE)
+#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on))
/*
* Keymap Layer
*/
-#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
-#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
-/* Keymap Set and clear overaly */
-#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer)
-#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
-#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE)
-#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH)
+#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE)
/* Keymap Invert */
-#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
+#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on))
#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
-#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
-#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
-#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
/* Keymap On */
-#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
+#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on))
#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
-#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
-#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
-#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
/* Keymap Off */
-#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
+#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on))
#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
-#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
-#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
-#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
/* Keymap Set */
-#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
+#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on))
#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
-#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
-#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
-#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
/* Keymap Invert with tap key */
#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
/*
* Overlay Layer
*/
-#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
-#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
+#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE)
/* Overlay Clear */
-#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
-#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
-#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
-#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
+#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on))
/* Overlay Invert 4-bit chunk */
#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
/* Overlay Invert */
-#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
+#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on))
#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
-#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
-#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
-#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
/* Overlay On */
-#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
+#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on))
#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
-#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
-#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
-#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
/* Overlay Off */
-#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
+#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on))
#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
-#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
-#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
-#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
/* Overlay Set */
-#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
+#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on))
#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
-#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
-#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
-#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
/* Overlay Invert with tap key */
#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
*/
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
+#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
/* Command */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
};
-#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
-#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
+#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
+#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
+#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
#endif /* ACTION_H */