void clear_keyboard_but_mods(void);
bool sending_anykey(void);
void layer_switch(uint8_t new_layer);
-bool is_tap_key(keyevent_t event);
+bool is_tap_key(key_t key);
STROKE_ALLUP, /* release all keys in reverse order */
};
-// TODO: not needed?
typedef struct {
keyevent_t event;
- action_t action;
- uint8_t mods;
+ uint8_t tap_count;
} keyrecord_t;
/* action function */